Source: utils/datastructures/GirihHexagon.js
"use strict";
/**
* @classdesc The irregular hexagon tile from the Girih set.
*
* @requires Bounds
* @requires Circle
* @requires GirihTile
* @requires Line
* @requires Polygon
* @requires TileType
* @requires Vertex
*
* @author Ikaros Kappler
* @date 2013-11-28
* @modified 2014-04-05 Ikaros Kappler (member array outerTilePolygons added).
* @modified 2015-03-19 Ikaros Kappler (added toSVG()).
* @modified 2020-10-31 Refactored to work with PlotBoilerplate.
* @modified 2020-11-13 Ported from vanilla JS to TypeScript.
* @version 2.0.1-alpha
* @file GirihHexagon
* @public
**/
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var Circle_1 = require("../../Circle");
var GirihTile_1 = require("./GirihTile");
var Polygon_1 = require("../../Polygon");
var Vertex_1 = require("../../Vertex");
var GirihHexagon = /** @class */ (function (_super) {
__extends(GirihHexagon, _super);
/**
* @constructor
* @extends GirihTile
* @name GirihHexagon
* @param {Vertex} position
* @param {number} edgeLength
*/
function GirihHexagon(position, edgeLength) {
var _this = _super.call(this, position, edgeLength, GirihTile_1.TileType.IRREGULAR_HEXAGON) || this;
// Overwrite the default symmetries:
// the hexagon tile has a 180° symmetry (5/10 * 360°)
_this.uniqueSymmetries = 5;
// Init the actual decahedron shape with the passed size
var pointA = new Vertex_1.Vertex(0, 0);
var pointB = pointA;
var startPoint = pointA;
var oppositePoint = null;
_this.addVertex(pointB);
// TODO: use radians here
var angles = [0.0,
72.0,
144.0,
144.0,
72.0
// 144.0
];
var theta = 0.0;
for (var i = 0; i < angles.length; i++) {
theta += (180.0 - angles[i]);
pointA = pointB; // center of rotation
pointB = pointB.clone();
pointB.x -= edgeLength;
pointB.rotate(theta * (Math.PI / 180.0), pointA);
_this.addVertex(pointB);
if (i == 2)
oppositePoint = pointB;
}
// Center and move to desired position
var move = new Vertex_1.Vertex((oppositePoint.x - startPoint.x) / 2.0, (oppositePoint.y - startPoint.y) / 2.0);
for (var i = 0; i < _this.vertices.length; i++) {
_this.vertices[i].add(position).sub(move);
}
_this.textureSource.min.x = 77 / 500.0;
_this.textureSource.min.y = 11 / 460.0;
_this.textureSource.max.x = _this.textureSource.min.x + 205 / 500.0;
_this.textureSource.max.y = _this.textureSource.min.y + 150 / 460.0;
_this.baseBounds = _this.getBounds();
_this._buildInnerPolygons(edgeLength);
_this._buildOuterPolygons(edgeLength); // Only call AFTER the inner polygons were created!
return _this;
}
;
/**
* @override
*/
GirihHexagon.prototype.clone = function () {
return new GirihHexagon(this.position.clone(), this.edgeLength).rotate(this.rotation);
};
;
GirihHexagon.prototype._buildInnerPolygons = function (edgeLength) {
// Connect all edges half-the-way
var innerTile = new Polygon_1.Polygon();
innerTile.addVertex(this.vertices[0].clone().scale(0.5, this.vertices[1]));
innerTile.addVertex(this.vertices[1].clone().scale(0.5, this.vertices[2]));
// Compute the next inner polygon vertex by the intersection of two circles
var circleA = new Circle_1.Circle(innerTile.vertices[1], innerTile.vertices[0].distance(innerTile.vertices[1]));
var circleB = new Circle_1.Circle(this.vertices[2].clone().scale(0.5, this.vertices[3]), circleA.radius);
// TODO: the following piece of code occurs exactly four times.
// -> refactor! (DRY)
// There is definitely an intersection
var intersection = circleA.circleIntersection(circleB);
// The intersection is definitely not empty (by construction)
// One of the two points is inside the tile, the other is outside.
// Locate the inside point.
// Use the point that is closer to the center
if (this.position.distance(intersection.a) < this.position.distance(intersection.b))
innerTile.addVertex(intersection.a);
else
innerTile.addVertex(intersection.b);
innerTile.addVertex(circleB.center.clone());
// var i = 3;
// Move circles
circleA.center = circleB.center;
circleB.center = this.vertices[3].clone().scale(0.5, this.vertices[4]);
intersection = circleA.circleIntersection(circleB);
// The intersection is definitely not empty (by construction)
// There are two points again (one inside, one outside the tile)
// Use the point that is closer to the center
if (this.position.distance(intersection.a) < this.position.distance(intersection.b))
innerTile.addVertex(intersection.a);
else
innerTile.addVertex(intersection.b);
innerTile.addVertex(circleB.center.clone());
innerTile.addVertex(this.vertices[4].clone().scale(0.5, this.vertices[5]));
// Move circles
circleA.center = innerTile.vertices[innerTile.vertices.length - 1];
circleB.center = this.vertices[5].clone().scale(0.5, this.vertices[0]);
intersection = circleA.circleIntersection(circleB);
// The intersection is definitely not empty (by construction)
// There are two points again (one inside, one outside the tile)
// Use the point that is closer to the center
if (this.position.distance(intersection.a) < this.position.distance(intersection.b))
innerTile.addVertex(intersection.a);
else
innerTile.addVertex(intersection.b);
innerTile.addVertex(circleB.center.clone());
// Move circles
circleA.center = innerTile.vertices[innerTile.vertices.length - 1];
circleB.center = innerTile.vertices[0];
intersection = circleA.circleIntersection(circleB);
// The intersection is definitely not empty (by construction)
// There are two points again (one inside, one outside the tile)
// Use the point that is closer to the center
if (this.position.distance(intersection.a) < this.position.distance(intersection.b))
innerTile.addVertex(intersection.a);
else
innerTile.addVertex(intersection.b);
innerTile.addVertex(circleB.center.clone());
this.innerTilePolygons.push(innerTile);
};
;
GirihHexagon.prototype._buildOuterPolygons = function (edgeLength) {
// First add the two triangles at the 'ends' of the shape.
var indicesA = [0, 3]; // 6:2
var indicesB = [0, 5]; // 10:2
for (var i = 0; i < indicesA.length; i++) {
var indexA = indicesA[i];
var indexB = indicesB[i];
// The triangle
var outerTileX = new Polygon_1.Polygon();
outerTileX.addVertex(this.getVertexAt(indexA + 1).clone());
outerTileX.addVertex(this.innerTilePolygons[0].getVertexAt(indexB).clone());
outerTileX.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 1).clone());
this.outerTilePolygons.push(outerTileX);
// The first 'kite'
var outerTileY = new Polygon_1.Polygon();
outerTileY.addVertex(this.getVertexAt(indexA + 2).clone());
outerTileY.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 1).clone());
outerTileY.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 2).clone());
outerTileY.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 3).clone());
this.outerTilePolygons.push(outerTileY);
// The second 'kite'
var outerTileZ = new Polygon_1.Polygon();
outerTileZ.addVertex(this.getVertexAt(indexA + 3).clone());
outerTileZ.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 3).clone());
outerTileZ.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 4).clone());
outerTileZ.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 5).clone());
this.outerTilePolygons.push(outerTileZ);
}
};
;
return GirihHexagon;
}(GirihTile_1.GirihTile));
exports.GirihHexagon = GirihHexagon;
//# sourceMappingURL=GirihHexagon.js.map