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classdesc

Compute a natural cubic Bézier spline path from a given sequence of points/vertices.

Inspired by http://weitz.de/hobby/

requires

CubicBezierCurve

requires

HobbyPath

requires

Vertex

Hierarchy

  • CubicSplinePath

Index

Constructors

Properties

Methods

Object literals

Constructors

constructor

Properties

Private vertices

vertices: Array<Vertex>
member

{Array} vertices

memberof

CatmullRomPath

instance

Methods

addPoint

generateCurve

Object literals

Static utils

utils: object

naturalControlsClosed

naturalControlsOpen

Legend

  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Private property
  • Private method
  • Static property
  • Static method

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