Compute a natural cubic Bézier spline path from a given sequence of points/vertices.
Inspired by http://weitz.de/hobby/
CubicBezierCurve
HobbyPath
Vertex
CubicSplinePath
{Array} vertices
CatmullRomPath
Add a new point to the end of the vertex sequence.
addPoint
The vertex (point) to add.
Generate a sequence of cubic Bézier curves from the point set.
generateCurve
Specify if the path should be closed.
Array
Generated using TypeDoc
Compute a natural cubic Bézier spline path from a given sequence of points/vertices.
Inspired by http://weitz.de/hobby/
CubicBezierCurve
HobbyPath
Vertex