Readonly
classRequired to generate proper CSS classes and other class related IDs.
isDestroyed
Polygon
Polygon
Readonly
uidThe UID of this drawable object.
Polygon
Polygon
Static
utilsCalculate the area of the given polygon (unsigned).
Note that this does not work for self-intersecting polygons.
area
Calulate the signed polyon area by interpreting the polygon as a matrix and calculating its determinant.
signedArea
Add a vertex to the end of the vertices
array.
The vertex to add.
addVertex
Polygon
Add a vertex at a particular position of the vertices
array.
The vertex to add.
The position to add the vertex at. Will be handled modulo.
addVertexAt
Polygon
Get the closest line-polygon-intersection point (closest the line point A).
See demo 47-closest-vector-projection-on-polygon
for how it works.
The line to find intersections with.
If set to true only intersecion points on the passed vector are considered (located strictly between start and end vertex).
Check if the passed polygon is completly contained inside this polygon.
This means:
The polygon to check if contained.
Check if the given vertex is inside this polygon.
Ray-casting algorithm found at
https://stackoverflow.com/questions/22521982/check-if-point-inside-a-polygon
The vertex to check. The new x-component.
True if the passed vertex is inside this polygon. The polygon is considered closed.
containsVert
Polygon
Construct a new polygon from this polygon with more vertices on each edge. The
interpolation count determines the number of additional vertices on each edge.
An interpolation count of 0
will return a polygon that equals the source
polygon.
A polygon with interpolationCount
more vertices (as as factor).
Get the polygon vertex at the given position (index).
The index may exceed the total vertex count, and will be wrapped around then (modulo).
For k >= 0:
The index of the desired vertex.
At the given index.
getVertexAt
Polygon
Get all line intersections with this polygon.
See demo 47-closest-vector-projection-on-polygon
for how it works.
The line to find intersections with.
If set to true only intersecion points on the passed vector are returned (located strictly between start and end vertex).
Convert this polygon to a sequence of cubic Bézier curves.
The first vertex in the returned array is the start point.
The following sequence are triplets of (first-control-point, secnond-control-point, end-point):
startPoint, controlPoint0_0, controlPoint1_1, pathPoint1, controlPoint1_0, controlPoint1_1, ..., endPoint
An optional threshold (default=1.0) how strong the curve segments should over-/under-drive. Should be between 0.0 and 1.0 for best results but other values are allowed.
An array of 2d vertices that shape the cubic Bézier curve.
toCubicBezierData
Polygon
Convert this polygon to a cubic bezier path instance.
The threshold, usually from 0.0 to 1.0.
toCubicBezierPath
Polygon
Convert this polygon to a sequence of quadratic Bézier curves.
The first vertex in the returned array is the start point.
The following sequence are pairs of control-point-and-end-point:
startPoint, controlPoint0, pathPoint1, controlPoint1, pathPoint2, controlPoint2, ..., endPoint
An array of 2d vertices that shape the quadratic Bézier curve.
toQuadraticBezierData
Polygon
Classdesc
A polygon class. Any polygon consists of an array of vertices; polygons can be open or closed.
Requires
BezierPath
Requires
Bounds
Requires
SVGSerializabe
Requires
UID
Requires
UIDGenerator
Requires
Vertex
Requires
XYCoords